peter b marton

GAME ENGINE & CODING

EXPERIMENTS IN HIGH-TECH WET DREAMING

live-coded audio-visual performance (Gibber, Hydra, p5.js, Three.js)
production period: 09.2022 - 12.2022

A 50 min live-coded audiovisual performance, that premiered at Lecken and was then performed at various paries around Berlin in 2023.

Stuck inside a club toilet with a horny computer, a semi-automated feedback loop of pleasure, a warcry for more playfulness in our sex-lives.

⚠️ CONTENT WARNING: pornography

Live footage shot by @lickmyglitch at Buttons in January 2023.

Peter’s Hole

executable (Unity)
length: 4:49
production period: 02.2022 - 03.2022

A K-hole simulator contrasting the (mostly illusory) possibility of choice in video games with the perceived loss of agency associated with peak experiences on dissociative drugs. The game world is a place where even the option of dying is taken away from the player: after falling one only ends up where one is supposed to be.

The piece also explores the 3 most common camera views in video games as an artistic tool.With the process of the camera shifting the player gains more and more freedom of movement, yet the game culminates in a total loss of free will.